![]() Such additions as the side-step, in which Sonic can zip from left to right while maintaining his speed, and the new ability to “drift” and screech around bends, add much to the gameplay and make for some incredibly fun moments. Covering your own ass like that doesn’t make up for the fact that the whole level is shattered in terms of design. The very fact that Sonic Team had to put that life in indicates that they knew how broken the stage was. ![]() In fact, just after checkpoints in this stage, you are given an extra life that appears every time you restart. The controls were not designed for intricate platforming, and the piss-poor design of the stage doesn’t help matters. Spagonia’s Rooftop Run Act II, for example, is probably the most broken bit of “gameplay” I have played all year, if not ever. Worst of all are Sonic Team’s attempts at completely 2.5D stages. Considering how difficult it is to gather the rings with such a fast, hard-to-steer hedgehog, you’ll be swallowing a lot of water. Holaska is not much better, with an entire section where Sonic must gather rings while speed boosting across water to avoid drowning. For instance, a vast majority of the Chu-Nan stage is terrible, with dodgy homing attack sections and a huge amount of trial-and-error gameplay. There are a few poor design choices that hold the speed stages back.
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